home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1994
/
sep94.doc
/
000391_owner-lightwave-l _Wed Sep 14 09:24:58 1994.msg
< prev
next >
Wrap
Internet Message Format
|
1995-03-23
|
3KB
Return-Path: <owner-lightwave-l>
Received: by mail.netcom.com (8.6.9/Netcom) id IAA09683; Wed, 14 Sep 1994 08:18:21 -0700
Received: from westford.ccur.com by mail.netcom.com (8.6.9/Netcom) id IAA09514; Wed, 14 Sep 1994 08:17:06 -0700
Received: from hubbub by masscomp.westford.ccur.com via TCP/IP with SMTP id aa07022; 14 Sep 94 10:45 EDT
Received: from toaster by hubbub.westford.ccur.com via TCP/IP with SMTP (local) id aa24592; 14 Sep 94 10:44 EDT
To: lightwave-l@netcom.com
cc: mark@westford.ccur.com
Subject: Re: Refraction
In-reply-to: Your message of Tue, 13 Sep 94 14:51:27 -0700. <gk3Lsc1w165w@lightspd.wa.com>
Date: Wed, 14 Sep 94 10:44:48 EDT
From: Mark Thompson <mark@westford.ccur.com>
Message-ID: <9409141044.aa24592@hubbub.westford.ccur.com>
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
Reply-To: lightwave-l@netcom.com
> If I take trace
> refraction *off*, my background renders first, then my object renders
> transparent with my background showing through (just fine). However, when I
> turn *on* refraction, my image renders first, (and *solid*) and then my
> background renders behind it.
This is a common mistake. You cannot trace refraction through a surface to
a background image because background images have no actual location in 3D
space. Without a location, you cannot calculate a distance from the surface
to the image which would determine how much the image is distorted. Therefore,
it is necessary to map your background onto a physical surface (a single flat
polygon will do) and place it behind your object, filling the whole camera
view
> I entered a refractive index of 1.5 for my outside surface and a R.I. of
> 1.1 for my inside surface
The inside surface should be 1.0 if it is adjacent to air rather than another
refractive medium.
BTW, my next article for LWPro deals with techniques and issues for using
refraction in LightWave.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
% ` ' Mark Thompson CONCURRENT COMPUTER %
% --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
% ' Image ` ...!uunet!masscomp!mark Hardware Architect %
% Productions (508)392-2480 (603)424-1829 & General Nuisance %
% %
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~